To give you a head start in the field of marketing here is a little teaser:
The question you need to ask yourself first is: What do we mean by Experience Economy? In order to answer this question read the article below that was first published in Harvard Business Review magazine in 1989 titled Welcome to the Experience Economy.
Harvard Business Review article:
Welcome to the experience economy by Pine and Gilmore
Gilmore, J. H., Pine II, J. B. (2022). Welcome to the experience economy. Harvard Business Review. https://hbr.org/1998/07/welcome-to-the-experience-economy
EHL Professional Marketing Assignment
Based on the LO5.2 Explanation and the trialogical DBE-principle, the EHL Marketing Assignment needs to allow Industry Partners, Students, and Teachers to determine to what degree students have created a well-founded marketing solution with added value for a hospitality industry case and its environment. Applied to the four topics of this semester (Marketing Communication & Analytics, Value Proposition, and 2nd level Experience Marketing) this results in the formulation of the marketing assignment as: A well-founded marketing solution with added value for a hospitality industry case and its environment.
EHL Professional Marketing Assignment Introduction
Your Professional Marketing Assignment for Learning Outcome 5.2 focuses on four marketing expertise fields: Marketing Communication & Analytics, Value Proposition, and 2nd level Experience Marketing (a follow-up of the Experience Marketing covered in RHH). Experience Marketing focuses on enhancing the guests’ internal positive states such as their joy with the hospitality services provided. While the 1st level Experience Marketing in RHH focused on a transformation from the P of
People/ Personnel to the E of Empathy Capital to enhance the guests’ experiences, the 2nd level
Experience Marketing systematically goes into the change from the 7Ps of Service Marketing (covering Product, Price, Place, Promotion, People, Processes, and Physical Evidence) into the 7Es of Experience (including Exchange, Extension, Emphasis, Empathy, Emotional touchpoints, and Emic/Etic process). A Value Proposition is a statement that denotes the guests’ unique experiences that a company expects to create. Marketing Communication goes into how companies can reach out for guests. Marketing Analytics is about gathering and interpreting data on the effect(ivenesss) of these communications.
Figure 2. Sphere Pictures as Inspiration
The enhanced understanding of these four marketing expertise fields is thought to enable you to create a well-founded [marketing] solution to add a specific value for a hospitality industry case and its environment.
This Marketing Assignment is intended to be carried out by teams/ groups that work together on a Design Challenge (DC) in the specific context and the situation of your Design Challenge NHG brand and the person of your Industry Partner. At Level2/3 you are expected to operationalize and apply
these four marketing perspectives and show you expect to improve their interrelationships in the context of your Design Challenge. Based on your concise, coherent, and theoretically wellstructured analysis, you ‘decide’ what ‘change’ could/ should be made.
EHL Instructions
The EHL Marketing Assignment covers the following seven steps.
Figure 3. From the 7Ps to the 7Es
Each Design Challenge Group submits a well-designed paper of a maximum of 600 Words following the SIBC structure. It starts with a Summary, followed by an Introduction to your Design Challenge (DC) and a description of the brand involved. Then the Body of you text covers your research and analysis. It closes with Conclusions and Recommendations, and a Reference list in APA style. The core of your paper covers four sections/ chapters:
Finally, you create a great design, including a cover with a title that fits the message of your analysis, a visualization of this title, a subtitle that covers the content (EHL Marketing Assignment), the date, and the (brand) name of your team as the key of marketing is be able to attract guests by presenting your product hospitable; in this assignment covering an attractive, concise, consistent, and systematic paper with visuals matching your text paragraphs as the key of DBE is visualization.
EHL Feedback
Students are enabled to submit the EHL Marketing Assignment two times for feedback at set deadlines:
• Friday week 4.3 before noon 12.00 hrs (Semester 2).
Each Design Challenge Group needs to upload this EHL Marketing Assignment at least once for feedback from the Marketing Expert on the EHL Grade Centre.
Marketing Experts intend to provide valuable feedback (= connected to LO5.2) on the first opportunity here within a week to enable students to have a dialogue with the Marketing Expert on the received feedback in the next class meeting. The intention is that students include this assignment with the feedback of the Marketing Expert in the LO5.2 part of their portfolio.
EHL Marketing Expert Sessions
Throughout the entire semester, there are five sessions planned: four Marketing Expert Sessions and one Marketing Walk-In Session (last session). The first four sessions cover the four marketing topics relevant to LO4.1. The walk-in session is intended for a dialogue on the provided Marketing Expert feedback. It is up to each lecturer to structure the class sessions how s/he sees fit. An idea concerning the sessions might be (with PowerPoint examples provided in Teams Group HMS Marketing Lesson Plans):
Session 1. Introduction overall marketing program, the four topics, expert, NHG sub brands, -professional assignment, recommended literature, working of expert course on BlackBoard
Session 2. |
Marketing Communication & Analytics |
Session 3. |
Value Proposition |
Session 4. |
Experience Marketing (7Es) |
Session 5. |
Walk-in with dialogue on feedback provided by Marketing Expert. |
EHL Learning Outcomes
The EHL Marketing Assignment focuses on Learning Outcome (LO) 5.2. LO5.2 covers ‘Creating valuable solutions for the hospitality industry’ Table 1 presents an overview of this LO, its Explanation, and its Indicators that are covered in the 20 weeks of the EHL semester. As the indicators are currently under revision, the focus of this lesson plan is on the LO5.2 Explanation.
EHL Marketing Topics
Level 2/3 Marketing has a more profound nature and is brought into the context of the specific Learning Outcomes of its two semesters. EHL focuses on the “Marketing for Hospitality Entrepreneurs” (Marketing Syllabus 2023-2024, p.9). With the help of class sessions, students explore on the application of marketing in the real world based on a theoretical understanding of the four marketing fields covered in this semester: Marketing Communication & Analytics, Value Proposition, and 2nd level Experience Marketing (a follow-up of the Experience Marketing covered in RHH). Table 2 presents some conceptual opportunities.
The Discovery of Spain's Hidden Bathhouse
Credit: Cristina Quicler/Getty Images
Estefania, R. (2021, June 18). The discovery of Spain's hidden bathhouse. BBC Travel. https://www.bbc.com/travel/article/20210617-the-discovery-of-spains-hidden-bathhouse
Spain's Hidden Bath House/ BBC Travel: (Image credit: Cristina Quicler/Getty Images)
Disney's Star Wars hotel comes with an out-of-this-world price tag
Pallotta, F. (2021, August 4) Disney's Star Wars hotel comes with an out-of-this-world price tag. CNN Business. https://edition.cnn.com/2021/08/04/media/disney-star-wars-hotel-price/index.html
Forum Groningen
Forum Groningen. (n.d.). Our story [video]. Forum. https://forum.nl/en/our-story
Find out more about Forum Groningen on their website https://forum.nl/en
Released On: 23 Apr 2018
Available for over a year
Artist and sceptic Adham Faramawy asks if virtual reality's fantastical spaces can offer new ways to make and experience art. He sets out to discover what VR can offer beyond the shock of its novelty - from new bodies to new lovers, to new spaces for work and play. He explores a bold new medium in its infancy, talking to artists and innovative game designers. Initially excited by the possibilities of pushing beyond the rectangle of a screen to create truly immersive moving image, Adham discovers a darker side to VR. The speed and development of the technology is impressive, but how is it exciting or troubling artists and audiences? And how does this new frontier affect their attitudes towards themselves and the ways they behave and interact? With digital art pioneer Rebecca Allen, artists Ed Fornieles and Rindon Johnson, games designer Robin Hunicke and Professor Henry Fuchs.
Music by Sega Bodega
Produced by Rose De Larrabeiti A Boom Shakalaka production for BBC Radio 4
From an illusive science fiction dream in the 1980s, to very real headsets in homes across the world today - virtual reality is making a genuine impact on our lives and social interactions.
Amit Katwala and Charlotte Williams immerse themselves in the virtual world to find out where the innovative technology is leading, checking in on today’s prototypical “metaverse” and VR’s growing influence on art, entertainment and science.
We hear from Dr Alastair Smith about VR’s revolutionary uses in the study of psychology, Dr Trudy Barber sheds a light on the social connections forming inside the metaverse, while interactive experience director May Abdalla invites us into the world of her award-winning VR project, Goliath: Playing with Reality.
Virtual Reality has been with us – at least as an idea – for many decades. Now the technology has come of age. So far the most obvious beneficiaries are gamers, for whom VR headsets can hugely enhance the gaming experience. But there is much more to VR than that. Facebook is investing heavily, seeing VR as a communication tool which can create a sense of proximity far beyond what you might feel speaking to someone over video. There is also evidence that VR could change not just how we go about our day-to-day lives – but also how we think. How will virtual reality change our lives?
(Photo: 3D render of man wearing virtual reality glasses surrounded by virtual data. Credit: Shutterstock)
Falcon, M. (2013, August 30). Why the best CEO's invest in customer experience [Video]. YouTube. https://www.youtube.com/watch?v=Xe3lFuk5nxo
Goodkind, S and Haigh, E. (2023, October 1) U2 blow fans away with incredible stage visuals as the new Las Vegas Sphere venue is lit up with largest LED screen in the world: 'The only concert where the nosebleed seats are the best!', Daily Mail, Mail Online, https://www.dailymail.co.uk/tvshowbiz/article-12580853/U2-blow-fans-away-incredible-stage-visuals-new-Las-Vegas-Sphere-venue-lit-largest-LED-screen-WORLD-concert-nose-bleed-seats-best.html
Click on the picture to access the video via BBC REEL. (21 March, 2022). The surprising dark side of empathy. [Video]. https://www.bbc.com/reel/video/p0bwksjj/the-surprising-dark-side-of-empathy
London's National Gallery is running a digital show of Leonardo da Vinci's masterpiece, The Virgin of the Rocks.
The show is an "immersive" exhibition that allows visitors to walk through multi-sensory rooms and explore different aspects of the painting.
This exhibition is a commemoration of the 500th anniversary of da Vinci's death.
Virtual reality 'has immersive appeal' for tourists/ BBC NEWS
Virtual reality is appealing to tourists because it is "immersive", an academic has said.
Tourism businesses are being encouraged to use virtual reality in a bid to promote Welsh attractions.
Visit Wales revealed it has awarded £290,000 to six VR projects under its Tourism Product Innovation Fund.
Economy Secretary Ken Skates said growing numbers of businesses were "embracing" the technology to "market themselves".
Dr Nigel Jones, senior lecturer in information systems at Cardiff Metropolitan University, said VR makes people "really feel like you're there".
Published
Flight of the Sky Lion: 'Like VR but without the headset'/ BBC NEWS Technology
Flight of the Sky Lion at the Legoland Windsor Resort is the UK's first flying theatre ride.
The adventure is projected onto a 20m (65ft) high concave screen and the gondola, where the audience sits, is capable of a 30 degree swing, 23 degree pitch and 3 degrees of yaw (left or right movement).
BBC Click's LJ Rich experiences the ride and goes behind the scenes to find out more.
Published
Dezeen. (2023, February, 17) Saudi Arabia unveils giant cube-shaped supertall skyscraper for downtown Riyadh [Video]. YouTube. https://www.youtube.com/watch?v=6pSNuIq3ocQ
Dinner in Motion. (2016, December 22). Dinner in motion: Full Movie [Video]. YouTube. Retrieved from https://www.youtube.com/watch?v=4AVG8AokHqU
Infinite Reality. (n.d.). Watching sports is about to get a whole lot more immersive. CNN Business. https://edition.cnn.com/sponsor/edition/infinite-reality/watching-sports-more-immersive-technology
BBC News. (2021, May 19). Hull awarded cash for historic Whitefriargate. BBC News. https://www.bbc.com/news/uk-england-humber-57172218
Could you brave an 'immersive horror' show? By Steven McIntosh/ Image courtesy of Getty Images
McIntosh, S. (2017, October 7). Could you brave an 'immersive horror' show?. BBC News.https://www.bbc.com/news/entertainment-arts-41414049
Sir David Attenborough is going to be a holographic projection!
CBBC Newsround. (2021, January 13). Sir David Attenborough is going to be a holographic projection! BBC Newsround.https://www.bbc.co.uk/newsround/55634443
Where to eat in Dubai: Hottest new tables for 2022
From CNN Travel
Dwyer, C. (2022, Novermber 15). Where to eat in Dubai: Hottest new tables for 2022. CNN Travel. https://edition.cnn.com/travel/article/dubai-where-to-eat-2022-restaurants/index.html